This is due in part to the fact that giants with this gene also slowly lose their intelligence as they age past the “regular” giant height. Giant society has not generally advanced to the point where the rest of the giant population has allowed many accommodations for “the tallest ones,” as they are known colloquially. As a result, a small number of giants grow to 30 feet high or more by the time they reach middle age. However, a small percentage of the giant population carries a recessive gene that, when expressed, causes them to never stop growing as they age. Most giants are taller than any other Ankarian race, usually measuring around seven feet when they reach adulthood. There are few values they will not set aside or sacrifice on the altar of progress. The giants are not the most intelligent race on Ankar, but what they lack in tactical prowess and intellectual superiority, they make up for in ambition. To finish out this month’s Looting The Trove, we’re sharing a section of the very first draft of the world bible’s entry on the brawnen. And, of course, there’s Drang, who turned into a hero character all her own. The list also had another use: If you look closely, you can see a few names that get shout-outs in cards or in the pages of Cloudspire Vol. I told told the designers I would brainstorm a bunch of giant-sounding names and sent them a big list.Īt the time, I was partial to a few of those, particularly bouldren (although that, along with a couple of others on the list, also turned out to be a preexisting brand name!), but I’m glad the designers chose “brawnen.” These days, I can’t imagine Kram and company any other way. None of us were fully sold – why would a race of people refer to themselves as monsters? – but we needed to pick a name before the announcement. At this point, the brawnen still don’t have an official name, but the top candidates are “monstero,” “enorm” and “enormen,” with monstero in the pole position. 13, 2018, a day before CTG announces the Cloudspire Kickstarter on its website and about a month before the Kickstarter goes live. We just couldn’t figure out what the name should be.Ĭut to Sept. However, the design team wanted a unique name to make the race stand out amongst the other, non-standard-fantasy races like the heirs, narora and grovetenders. When we were first working on the game, we all called the giants “the giants.” After all, that’s what they were. A perfect example is the name of the brawnen. Some of those tweaks may seem small, but they had the potential to make a major impact on the feel of the game. During the development process, we created a world bible for the game (then tentatively titled “Cloudspire: Turrets of Ankar”), which then received several tweaks over the coming months. We knew we wanted to include the grovetenders and a race of giants (which you now know as the brawnen), but we weren’t tied down to many other details. However, a lot of the specifics weren’t nailed down. When Cloudspire was first in development, our intrepid designers Josh, Adam and Ghillie started with some gameplay ideas and a generalized view of the world of the game – a land of floating isles that have now been forced together. For our first outing, I decided to share a behind-the-scenes piece of Cloudspire, the Chip Theory title that’s nearest and dearest to my heart. Welcome to the first installment of Looting The Trove, a look at the behind-the-scenes development of the games in the CTG library.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |